// This file was decompiled using SASCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0247: load_model 10558 
0247: load_model 5779 
0247: load_model 1522 
038B: load_requested_models 
029B: 1@ = init_object 10558 at 4490.13 -1837.41 30.4 
0453: set_object 1@ XYZ_rotation 0.0 90.0 359.984 
029B: 2@ = init_object 5779 at 4591.83 -2175.85 120.7 
0453: set_object 2@ XYZ_rotation 0.0 90.0 0.0 
029B: 20@ = init_object 1522 at 4396.74 -2402.62 9.45 
0453: set_object 20@ XYZ_rotation 0.0 0.0 270.0 
029B: 21@ = init_object 1522 at 4396.74 -2402.67 9.45 
0453: set_object 21@ XYZ_rotation 0.0 0.0 90.0 
0392: make_object 1@ moveable 1 
0392: make_object 2@ moveable 1 
0392: make_object 20@ moveable 1 
0392: make_object 21@ moveable 1 
0006: 12@ = 0 
0006: TIMERA = 0 
0006: 29@ = 0 
0006: TIMERB = 0 

:Noname_F7
0001: wait 0 ms 
0050: gosub @Noname_315 
0AE1: 30@ = random_char_near_point 4398.703 -2401.608 10.5006 in_radius 99999.0 find_next 1 pass_deads 1 // IF and SET 
00D6: if 
056D:   actor 30@ defined 
004D: jump_if_false @Noname_16D 
00D6: if 
00FE:   actor 30@ sphere 0 in_sphere 4398.703 -2401.608 10.5006 radius 6.0 6.0 3.0 
004D: jump_if_false @Noname_16D 
0006: TIMERB = 0 
0006: 29@ = 1 

:Noname_16D
00D6: if 
056D:   actor $SECOND_PLAYER_ACTOR defined 
004D: jump_if_false @Noname_1BB 
00D6: if 
00FE:   actor $SECOND_PLAYER_ACTOR sphere 0 in_sphere 4398.703 -2401.608 10.5006 radius 6.0 6.0 3.0 
004D: jump_if_false @Noname_1BB 
0006: TIMERB = 0 
0006: 29@ = 1 

:Noname_1BB
00D6: if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 4398.703 -2401.608 10.5006 radius 6.0 6.0 3.0 
004D: jump_if_false @Noname_1F9 
0006: TIMERB = 0 
0006: 29@ = 1 

:Noname_1F9
00D6: if 
0039:   12@ == 0 
004D: jump_if_false @Noname_256 
034E: move_object 1@ to 4490.13 -1837.41 30.4 speed 0.0 0.0 0.3 collision_check 0 
034E: move_object 2@ to 5779 4591.83 -2175.85 speed 120.7 0.0 0.0 collision_check 0.3 

:Noname_256
00D6: if 
0039:   12@ == 1 
004D: jump_if_false @Noname_2B2 
034E: move_object 1@ to 4490.13 -1837.41 75.88 speed 0.0 0.0 0.3 collision_check 0 
034E: move_object 2@ to 4591.83 -2175.85 9.48 speed 0.0 0.0 0.3 collision_check 0 

:Noname_2B2
00D6: if 
0019:   TIMERA > 20000 
004D: jump_if_false @Noname_30C 
0006: TIMERA = 0 
00D6: if 
0039:   12@ == 0 
004D: jump_if_false @Noname_2EC 
0006: 12@ = 1 
0002: jump @Noname_F7 

:Noname_2EC
00D6: if 
0039:   12@ == 1 
004D: jump_if_false @Noname_30C 
0006: 12@ = 0 
0002: jump @Noname_F7 

:Noname_30C
0002: jump @Noname_F7 
0A93: terminate_this_custom_script 

:Noname_315
00D6: if and
0019:   TIMERB > 3000 
0039:   29@ == 1 
004D: jump_if_false @Noname_33D 
0006: 29@ = 0 
0006: TIMERB = 0 

:Noname_33D
00D6: if 
0039:   29@ == 0 
004D: jump_if_false @Noname_399 
034E: move_object 20@ to 4396.74 -2402.62 9.45 speed 0.0 0.2 0.0 collision_check 0 
034E: move_object 21@ to 4396.74 -2402.67 9.45 speed 0.0 0.2 0.0 collision_check 0 

:Noname_399
00D6: if 
0039:   29@ == 1 
004D: jump_if_false @Noname_3F5 
034E: move_object 20@ to 4394.521 -2409.436 10.4754 speed 0.0 0.1 0.0 collision_check 0 
034E: move_object 21@ to 4394.884 -2397.188 10.4754 speed 0.0 0.1 0.0 collision_check 0 

:Noname_3F5
0051: return 
